Thursday, April 12, 2012

Charming false perspective of FEZ

Fez is an upcoming platform game developed by independent software developers Polytron.

If you have been completly unaware of this game, it made quite a splash last year, previously winning the "Excellence in Visual Art" award at the Independent Games Festival in 2008 and was kind of a belle of a bal of PAX Prime 2011.



A long screenshot of FEZ, sporting a cure owl structure
(for more about owl head movement, click here)


Not only is the game visually stunning, utilizing strong pixel art art direction and hauntingly beautiful audio, it also features a fresh and interesting sense of false perspective.




In this trailer, you can grasp the game mechanic that FEZ is trying to utilize, by rotating what would otherwise be standard 2D platformer, you can actually bend the laws of space and travel to the points that are far from your original position before the screen rotation.

Now, the game is all good, but let's focus on the impossible spaces mentioned earlier. The humans have actually been obssesing with optical illusions for quite some time, most of us are familiar with the netherland graphic artist  Maurits Cornelis Escher.



Escher's Waterfall
The perspective shift in FEZ is perhaps inspired by M.C. Escher, but the thing it reminded me of the most are the theories of  Lionel Penrose and his son Roger Penrose.

An accomplished psyachiatrist, he also gave us many new ideas on chess theory, mathematics and genetics. His son, Sir Roger Penrose OM FRS, is a well known English mathematical physicist. Of his many bright papers and published works, The Emperor's New Mind is the most stunning one.





Penrose stairs - example of impossible object
So, the ultimate question is, why is this all so fascinating in the context of modern video games? Does FEZ do anything that Portal didn't? Yes, yes it does. The beauty of the concept lies in simplification. The FEZ have deliberately chosen to stick to 2D/3D visualization and in that, it moves the space in video games further.




Games like Portal are all well, but they just teach the player to think about in space that can be traversed and bent. FEZ on the other hand teaches us to overestimate space, to make the space an idea that can be worked and manipulate. It doesn't matter that the game is simplistic and indie. On the contrary, it has allowed the producer to create a spectacular piece of gaming technology, one that I hope will be connected to a bright storyline and engaging gaming mechanics of spacewarping platforming.



Fez releases on Xbox 360 April 13, 2012

Saturday, March 31, 2012

Hello world.

My name's is Peter and I am in love with this world.

The information, the awesomeness, the wikipedia. I love it all.
I have created this blog to catalogue my exploits, post pseudointeresting links
to articles that are concerned with either the digital or the natural world.

Expect most of the articles here be either about game design and graphic artistry and/or real or virtual ecology and ecosystems.